The Ultimate iOS 11 Course, is In you will learn how to use various Apple software in the Xcode 9 platform while learning to code in the programming language Swift 4.0..
In The Ultimate iOS 11 Course, you will learn how to use various Apple software in the Xcode 9 platform while learning to code in the programming language Swift 4.0.
You is will build functioning iPhone and Apple Watch apps and games from concept to completion..
You will build functioning iPhone and Apple Watch apps and games from concept to completion.
You is will also learn how to use augmented reality and image manipulation tools..
You will also learn how to use augmented reality and image manipulation tools.
You is will learn how to add Maps functionality to your apps..
You will learn how to add Maps functionality to your apps.
We is use practical examples to teach you theory..
We use practical examples to teach you theory.
Source code is and coding exercises included..
Source code and coding exercises included.
You is will learn the basics of the Swift 4.0 programming language..
You will learn the basics of the Swift 4.0 programming language.
You is will learn how to use variables, constants, collection types, control flow, functions, classes, structures, enumerations, and more..
You will learn how to use variables, constants, collection types, control flow, functions, classes, structures, enumerations, and more.
You is will learn the foundations of coding in this user-friendly and popular coding language..
You will learn the foundations of coding in this user-friendly and popular coding language.
You is 2. learn to navigate the Xcode interface..
2. You learn to navigate the Xcode interface.
Xcode is is Apple's platform for building apps for Apple products..
Xcode is Apple's platform for building apps for Apple products.
It is has many features and built-in tools..
It has many features and built-in tools.
We is will teach you the ins and outs of using this free program..
We will teach you the ins and outs of using this free program.
You is 3. will build a simple calculator app from scratch..
3. You will build a simple calculator app from scratch.
The app is will be able to take in numbers and add, subtract, multiply, or divide them..
The app will be able to take in numbers and add, subtract, multiply, or divide them.
There is will be a clear button as an option for you to erase your input..
There will be a clear button as an option for you to erase your input.
You is will go from planning the concept and layout to putting the finishing touches on the design and handling errors..
You will go from planning the concept and layout to putting the finishing touches on the design and handling errors.
You is 4. will build an RGB to Hex code color converter app..
4. You will build an RGB to Hex code color converter app.
A web color is can be represented as Red, Green, and Blue (RGB) values or as a hex code..
A web color can be represented as Red, Green, and Blue (RGB) values or as a hex code.
This app is will be able to take in a color's RGB values and convert them to a hex code or vice versa..
This app will be able to take in a color's RGB values and convert them to a hex code or vice versa.
The app is will also include a field for you to input the Alpha (transparency) of the color..
The app will also include a field for you to input the Alpha (transparency) of the color.
you is Every time input a color to convert, the app's background will change to that color..
Every time you input a color to convert, the app's background will change to that color.
You is 5. will create a hangman game..
5. You will create a hangman game.
The app is will allow you to press a button to generate a random word..
The app will allow you to press a button to generate a random word.
You is will be able to input a letter to guess the word..
You will be able to input a letter to guess the word.
The app is will be able to process correct and incorrect guesses and react accordingly..
The app will be able to process correct and incorrect guesses and react accordingly.
You is 6. will build an average calculator app..
6. You will build an average calculator app.
You is will be able to enter numbers, and the app will calculate the average..
You will be able to enter numbers, and the app will calculate the average.
You is 7. will build a savings calculator app..
7. You will build a savings calculator app.
You is will be able to enter a yearly amount of money and choose a percent to save..
You will be able to enter a yearly amount of money and choose a percent to save.
The calculator is will tell you how much you will save every week, month, and year..
The calculator will tell you how much you will save every week, month, and year.
You is 8. will learn basic User Interface (UI) design..
8. You will learn basic User Interface (UI) design.
You is will learn tips and tricks of designing an app's layout in Xcode..
You will learn tips and tricks of designing an app's layout in Xcode.
You is 9. will learn how to design apps in Photoshop and Illustrator..
9. You will learn how to design apps in Photoshop and Illustrator.
you is As well, will learn how to make web ads for your projects..
As well, you will learn how to make web ads for your projects.
You is 10. will learn how to use SpriteKit to build iPhone games..
10. You will learn how to use SpriteKit to build iPhone games.
You is will learn how to add beautiful, high-definition shapes to games..
You will learn how to add beautiful, high-definition shapes to games.
You is will build a space shooter game as you learn the powerful game development tools of SpriteKit..
You will build a space shooter game as you learn the powerful game development tools of SpriteKit.
You is 11. will get an introduction to ARKit, Apple's platform for implementing augmented reality tools..
11. You will get an introduction to ARKit, Apple's platform for implementing augmented reality tools.
You is will learn how to set up an AR scene and add nodes and primitives..
You will learn how to set up an AR scene and add nodes and primitives.
You is 12. will learn how to use WatchKit to make Apple Watch apps..
12. You will learn how to use WatchKit to make Apple Watch apps.
You is will be able to make various Watch apps, including clocks and timers..
You will be able to make various Watch apps, including clocks and timers.
You is will be able to make apps with different interfaces such as buttons, switches, sliders, pickers, and images..
You will be able to make apps with different interfaces such as buttons, switches, sliders, pickers, and images.
You is will even learn how to add animations and emojis to your apps..
You will even learn how to add animations and emojis to your apps.
You is 13. will learn the MapKit framework in the context of iOS..
13. You will learn the MapKit framework in the context of iOS.
You is will learn how to embed maps directly into your app..
You will learn how to embed maps directly into your app.
You is will be able to add creative behavior to the maps like annotations..
You will be able to add creative behavior to the maps like annotations.
You is 14. will learn how to use CoreImage Filters to modify the appearance of images and videos in your apps..
14. You will learn how to use CoreImage Filters to modify the appearance of images and videos in your apps.
CoreImage is allows you to do realtime processing and easy graphics processing..
CoreImage allows you to do realtime processing and easy graphics processing.
You is can do automatic image enhancement, create custom filters, and more..
You can do automatic image enhancement, create custom filters, and more.
You is will learn how to apply color filters, graphical filters, distortions, and cropping to images in your apps..
You will learn how to apply color filters, graphical filters, distortions, and cropping to images in your apps.
We is will also generate QR codes and barcodes..
We will also generate QR codes and barcodes.
the requirements? is What are.
What are the requirements?
You is must have a Mac computer and Xcode 9..
You must have a Mac computer and Xcode 9.
PC development is is not recommended or supported..
PC development is not recommended or supported.
Xcode is To use on a PC computer, you can download MacOS virtual machine software..
To use Xcode on a PC computer, you can download MacOS virtual machine software.
your feedback is Please feel free to leave or questions in our forum..
Please feel free to leave your feedback or questions in our forum.
We is are always happy to help You get full lifetime access to this course for a single one-off fee..
We are always happy to help You get full lifetime access to this course for a single one-off fee.
Course Curriculum Introduction Introduction is to this Course (1:09) Top 10 Reasons Why This Course is Awesome!.
Course Curriculum Introduction Introduction to this Course (1:09) Top 10 Reasons Why This Course is Awesome!
Xcode 9 (2:16) Updates (1:43) Swift 4 - is How to Download Language Basics Language Basics Topics List (5:14) Swift 4 - Language Basics 01) Variables and Constants 00..
How to Download Xcode 9 (2:16) Updates (1:43) Swift 4 - Language Basics Language Basics Topics List (5:14) Swift 4 - Language Basics 01) Variables and Constants 00.
Goals (4:24) 01. is Learning.
Learning Goals (4:24) 01.
Arrays (5:18) 03. is Creating.
Creating Arrays (5:18) 03.
Intro is To Switch Statements (9:47) 05..
Intro To Switch Statements (9:47) 05.
Nil Values (12:15) 07. is Testing for.
Testing for Nil Values (12:15) 07.
Intro is to For...In Loops (14:39) 08B Intro to For...In Loops (Cont'd) (11:19) 09..
Intro to For...In Loops (14:39) 08B Intro to For...In Loops (Cont'd) (11:19) 09.
Parameters (12:01) 03. is Function.
Function Parameters (12:01) 03.
Statements (14:26) 04A. is Return.
Return Statements (14:26) 04A.
Multiple Values is Returning Simultaneously (7:46) Source Code Swift 4 - Language Basics 05) Classes, Structs and Enums 00..
Returning Multiple Values Simultaneously (7:46) Source Code Swift 4 - Language Basics 05) Classes, Structs and Enums 00.
Structs is Overview (20:24) 07..
Structs Overview (20:24) 07.
Outlets and Actions (14:12) 06. is Connecting.
Connecting Outlets and Actions (14:12) 06.
an Application (10:06) 07. is Running.
Running an Application (10:06) 07.
an Application (11:40) Source Code Swift 4 - is Debugging Simple Calculator App 00..
Debugging an Application (11:40) Source Code Swift 4 - Simple Calculator App 00.
the UI (10:07) 02. is Building.
Building the UI (10:07) 02.
Outlets and Actions (12:24) 03. is Connecting.
Connecting Outlets and Actions (12:24) 03.
Input Values and Choosing Operation (11:38) 05. is Storing.
Storing Input Values and Choosing Operation (11:38) 05.
Calculate and Clear Function (9:43) 06. is Implementing.
Implementing Calculate and Clear Function (9:43) 06.
App and Finishing Touches (7:42) Share is Beautifying Your Projects *APP Swift 4 - RGB to Hex Code Color Converter 00..
Beautifying App and Finishing Touches (7:42) Share Your Projects *APP Swift 4 - RGB to Hex Code Color Converter 00.
the UI (11:58) 02. is Building.
Building the UI (11:58) 02.
Outlets and Actions (8:21) 03. is Connecting.
Connecting Outlets and Actions (8:21) 03.
Implementation and Setting Blueprint (8:14) 04. is Planning.
Planning Implementation and Setting Blueprint (8:14) 04.
Conversion Selection (15:01) 05. is Implementing.
Implementing Conversion Selection (15:01) 05.
Hex is Implementing to RGB Conversion (16:42) 06..
Implementing Hex to RGB Conversion (16:42) 06.
RGB is Implementing to Hex Conversion (7:01) 07..
Implementing RGB to Hex Conversion (7:01) 07.
App Appearance (14:49) Source Code Hangman Game 00. is Improving.
Improving App Appearance (14:49) Source Code Hangman Game 00.
the UI (9:47) 02. is Building.
Building the UI (9:47) 02.
Outlets, is Connecting Actions, and Textfield Protocol (13:22) 03..
Connecting Outlets, Actions, and Textfield Protocol (13:22) 03.
our Implementation Process (16:54) 04. is Planning.
Planning our Implementation Process (16:54) 04.
Word and Hint Selection (15:32) 05. is Implement.
Implement Word and Hint Selection (15:32) 05.
TextField Processing (17:59) 07. is Implementing.
Implementing TextField Processing (17:59) 07.
Correct Guess Processing (15:36) 08. is Implementing.
Implementing Correct Guess Processing (15:36) 08.
Incorrect Guess Processing (7:56) 09. is Implementing.
Implementing Incorrect Guess Processing (7:56) 09.
The Last Bit of Functionality (9:39) 10. is Implementing.
Implementing The Last Bit of Functionality (9:39) 10.
App Appearance (8:50) Source Code Swift 4 - is Improving Simple Flashcard App 00..
Improving App Appearance (8:50) Source Code Swift 4 - Simple Flashcard App 00.
the UI (10:07) 02. is Building.
Building the UI (10:07) 02.
Outlets and Actions (12:24) 03. is Connecting.
Connecting Outlets and Actions (12:24) 03.
Input Values and Choosing Operation (11:38) 05. is Storing.
Storing Input Values and Choosing Operation (11:38) 05.
Calculate and Clear Function (9:43) 06. is Implementing.
Implementing Calculate and Clear Function (9:43) 06.
App and Finishing Touches (7:42) Source Code Simple Weather App 00. is Beautifying.
Beautifying App and Finishing Touches (7:42) Source Code Simple Weather App 00.
Connecting is Building and the UI (8:13) 02..
Building and Connecting the UI (8:13) 02.
our Weather API (16:37) 03. is Learning about.
Learning about our Weather API (16:37) 03.
Implementation Phase (13:44) 04. is Planning.
Planning Implementation Phase (13:44) 04.
Retrieving Data (18:22) 05. is Requesting and.
Requesting and Retrieving Data (18:22) 05.
JSON Data is Decoding into Structs (18:22) 06..
Decoding JSON Data into Structs (18:22) 06.
DateHandler Class (12:34) 07. is Setting up.
Setting up DateHandler Class (12:34) 07.
Data is Sorting into Todays and Tomorrows Data (16:44) 08..
Sorting Data into Todays and Tomorrows Data (16:44) 08.
Todays and Tomorrows Data (19:03) 09. is Storing.
Storing Todays and Tomorrows Data (19:03) 09.
Data is Displaying on UI (19:28) 10..
Displaying Data on UI (19:28) 10.
Displaying Icon (19:07) 11. is Retrieving and.
Retrieving and Displaying Icon (19:07) 11.
App Appearance (9:16) Source Code UI Elements - is Improving UIController 00..
Improving App Appearance (9:16) Source Code UI Elements - UIController 00.
the UI (4:40) 02. is Setting up.
Setting up the UI (4:40) 02.
Simple Alert is Displaying Message (13:14) 03..
Displaying Simple Alert Message (13:14) 03.
Action (10:29) 05. is Adding Cancel.
Adding Cancel Action (10:29) 05.
Multiple Actions (9:44) 06. is Adding.
Adding Multiple Actions (9:44) 06.
TextFields is Adding to Alert (10:01) 07..
Adding TextFields to Alert (10:01) 07.
Login Scenario (14:43) 08. is Simulating.
Simulating Login Scenario (14:43) 08.
Alert Controller Appearance (8:56) Source Code UI Elements - is Altering UIViews 00..
Altering Alert Controller Appearance (8:56) Source Code UI Elements - UIViews 00.
Hierarchy is View with Storyboards (9:14) 02..
View Hierarchy with Storyboards (9:14) 02.
View Attributes is Modifying with Storyboards (13:18) 03..
Modifying View Attributes with Storyboards (13:18) 03.
Removing, is Adding, and Shifting Subviews (13:13) 05..
Adding, Removing, and Shifting Subviews (13:13) 05.
Tap Gesture Recognizer is Attaching to a View (7:51) Source Code UI Elements - UILabels 00..
Attaching Tap Gesture Recognizer to a View (7:51) Source Code UI Elements - UILabels 00.
Label is Adding to Storyboard (4:58) 02..
Adding Label to Storyboard (4:58) 02.
Label Attributes is Modifying Using Storyboards (17:59) 03..
Modifying Label Attributes Using Storyboards (17:59) 03.
Label Attributes is Modifying Through Code (8:03) 04..
Modifying Label Attributes Through Code (8:03) 04.
Labels is Adding to Projects using ViewController (10:51) Source Code UI Elements - UIButtons 00..
Adding Labels to Projects using ViewController (10:51) Source Code UI Elements - UIButtons 00.
We is Why Use Buttons (5:46) 02..
Why We Use Buttons (5:46) 02.
Button Attributes is Modifying Using Storyboard (13:20) 03..
Modifying Button Attributes Using Storyboard (13:20) 03.
Button Outlets And Actions (11:25) 04. is Using.
Using Button Outlets And Actions (11:25) 04.
Multiple Buttons is Connecting To Single Action (13:32) 06..
Connecting Multiple Buttons To Single Action (13:32) 06.
Buttons is Adding Programatically (13:44) 07..
Adding Buttons Programatically (13:44) 07.
UISegmentedControls (6:06) 02. is What are.
What are UISegmentedControls (6:06) 02.
Properties is Adjusting Using Storyboard (11:00) 03..
Adjusting Properties Using Storyboard (11:00) 03.
Behaviour is Adding via Outlets and Actions (11:02) 04..
Adding Behaviour via Outlets and Actions (11:02) 04.
Controls is Adding Segmented Programmatically (19:17) Source Code UI Elements - UITextField 00..
Adding Segmented Controls Programmatically (19:17) Source Code UI Elements - UITextField 00.
We is Why Use UITextFields (4:57) 02..
Why We Use UITextFields (4:57) 02.
TextField Attributes is Modifying Using Storyboard (19:46) 03..
Modifying TextField Attributes Using Storyboard (19:46) 03.
TextField Attributes is Exploring Using ViewController (24:37) 04..
Exploring TextField Attributes Using ViewController (24:37) 04.
TextField Actions (14:38) 05. is Implementing.
Implementing TextField Actions (14:38) 05.
Methods (11:47) 06. is Adding TextFieldDelegate.
Adding TextFieldDelegate Methods (11:47) 06.
Implementing is Should Delegate Methods (17:58) 07..
Implementing Should Delegate Methods (17:58) 07.
Did Delegate and Text Replacement Methods (21:47) 08. is Implementing.
Implementing Did Delegate and Text Replacement Methods (21:47) 08.
TextFields is Adding Programmatically (25:16) Source Code UI Elements - UISliders 00..
Adding TextFields Programmatically (25:16) Source Code UI Elements - UISliders 00.
a UISlider (6:09) 02. is What is.
What is a UISlider (6:09) 02.
Attributes is Exploring in Storyboards (11:51) 03..
Exploring Attributes in Storyboards (11:51) 03.
Behaviour is Adding to Sliders (10:22) 04..
Adding Behaviour to Sliders (10:22) 04.
Changing Slider Properties is Through Code (23:14) 05..
Changing Slider Properties Through Code (23:14) 05.
The Functional Code (14:35) 03. is Adding.
Adding The Functional Code (14:35) 03.
the App (9:53) *APP Average Calculator Introduction (1:32) Making is Finishing the App *APP Savings Calculator Introduction (2:14) Making a Savings Calculator (47:49) Swift Intro to Design J06a Swift Intro to Design Part 1 (27:47) J06b Swift Intro to Design Part 2 (33:45) J06c Swift Intro to Design Part 3 (23:26) Swift Intro to Design with Photoshop J07a Swift Design with Photoshop Part 1 (23:17) J07b Swift Design with Photoshop Part 2 (18:37) J07c Swift Design with Photoshop Part 3 (24:09) J07d Swift Design with Photoshop Part 4 (38:32) J07e Swift Design with Photoshop Part 5 (34:15) J07F Swift Design with Photoshop Part 6 (36:49) J07g Swift Design with Photoshop Part 7 J07h Swift Design with Photoshop Part 8 (39:33) J07I Swift Design with Photoshop Part 9 (39:55) J07j Swift Design with Photoshop Part 10 (39:42) J07k Swift Design with Photoshop Part 11 (38:11) J07L Swift Design with Photoshop Part 12 (42:56) J07m Swift Design with Photoshop Part 13 (37:55) J07n Swift Design with Photoshop Part 14 (33:32) J07o Swift Design with Photoshop Part 15 (46:37) J07o Swift Design with Photoshop Part 16 (32:53) J07q Swift Design with Photoshop Part 17 SpriteKit iOS 11 - 01) Introduction to SpriteKit SpriteKit Engine Inspiration 01..
Finishing the App (9:53) *APP Average Calculator Introduction (1:32) Making the App *APP Savings Calculator Introduction (2:14) Making a Savings Calculator (47:49) Swift Intro to Design J06a Swift Intro to Design Part 1 (27:47) J06b Swift Intro to Design Part 2 (33:45) J06c Swift Intro to Design Part 3 (23:26) Swift Intro to Design with Photoshop J07a Swift Design with Photoshop Part 1 (23:17) J07b Swift Design with Photoshop Part 2 (18:37) J07c Swift Design with Photoshop Part 3 (24:09) J07d Swift Design with Photoshop Part 4 (38:32) J07e Swift Design with Photoshop Part 5 (34:15) J07F Swift Design with Photoshop Part 6 (36:49) J07g Swift Design with Photoshop Part 7 J07h Swift Design with Photoshop Part 8 (39:33) J07I Swift Design with Photoshop Part 9 (39:55) J07j Swift Design with Photoshop Part 10 (39:42) J07k Swift Design with Photoshop Part 11 (38:11) J07L Swift Design with Photoshop Part 12 (42:56) J07m Swift Design with Photoshop Part 13 (37:55) J07n Swift Design with Photoshop Part 14 (33:32) J07o Swift Design with Photoshop Part 15 (46:37) J07o Swift Design with Photoshop Part 16 (32:53) J07q Swift Design with Photoshop Part 17 SpriteKit iOS 11 - 01) Introduction to SpriteKit SpriteKit Engine Inspiration 01.
a New file (6:14) 02. is Starting.
Starting a New file (6:14) 02.
the GameScene.Swift (11:49) 04. is Looking at.
Looking at the GameScene.Swift (11:49) 04.
the Extraneous Code (3:51) 05. is Deleting.
Deleting the Extraneous Code (3:51) 05.
Touches (11:06) 06. is Talking About.
Talking About Touches (11:06) 06.
The Player Position (6:51) 07. is Changing.
Changing The Player Position (6:51) 07.
our Code is Refactoring for Efficiency (7:27) 08..
Refactoring our Code for Efficiency (7:27) 08.
Sprite is Adding Programmatically (8:15) 09..
Adding Sprite Programmatically (8:15) 09.
Images Programmatically (7:01) 03. is Adding in.
Adding in Images Programmatically (7:01) 03.
In is Adding the Colour Blend Factor (6:04) 04..
Adding In the Colour Blend Factor (6:04) 04.
One Sprite is Pinning to another (5:50) 07..
Pinning One Sprite to another (5:50) 07.
a Sprite is Adding on a Touches began (3:09) SpriteKit iOS 11 - 03) SKActions 01..
Adding a Sprite on a Touches began (3:09) SpriteKit iOS 11 - 03) SKActions 01.
Multiple SKActions (10:35) 03. is Adding in.
Adding in Multiple SKActions (10:35) 03.
Actions (4:04) 04. is Naming.
Naming Actions (4:04) 04.
SKAction is Follow Path (6:35) 09..
SKAction Follow Path (6:35) 09.
SKaction is Scaling (8:15) 11..
SKaction Scaling (8:15) 11.
SKAction is Fading (7:18) 12..
SKAction Fading (7:18) 12.
Different Kinds of ShapeNOdes (10:28) 03. is Making.
Making Different Kinds of ShapeNOdes (10:28) 03.
Points is Adding in to ShapeNodes (4:07) SpriteKit iOS 11 - 05) Introduction to Physics in SpriteKit 01..
Adding in Points to ShapeNodes (4:07) SpriteKit iOS 11 - 05) Introduction to Physics in SpriteKit 01.
the Physics floor (4:52) 03. is Setting up.
Setting up the Physics floor (4:52) 03.
Nodes and Physics (11:09) 04. is Adding in.
Adding in Nodes and Physics (11:09) 04.
A Force (11:01) 05. is Applying.
Applying A Force (11:01) 05.
Torque (4:08) 06. is Adding in.
Adding in Torque (4:08) 06.
Physics Properties (13:27) 07. is Talking About.
Talking About Physics Properties (13:27) 07.
Physics Action (6:56) 08. is Adding.
Adding Physics Action (6:56) 08.
A Torque Action (6:19) SpriteKit iOS 11 - is Adding 06) Setting up Actions 01..
Adding A Torque Action (6:19) SpriteKit iOS 11 - 06) Setting up Actions 01.
Actions (5:27) 03. is Calling.
Calling Actions (5:27) 03.
Specific Actions (8:09) 04. is Setting Up.
Setting Up Specific Actions (8:09) 04.
Sounds (8:26) 05. is Setting Up.
Setting Up Sounds (8:26) 05.
About is Talking the View Controller and Scenes (11:10) 03..
Talking About the View Controller and Scenes (11:10) 03.
Scenes and Object Properties (13:57) 04. is Talking about.
Talking about Scenes and Object Properties (13:57) 04.
Primitives is Adding to your scene (full) (12:26) 06..
Adding Primitives to your scene (full) (12:26) 06.
Nodes and Primitives Programmatically (7:21) 07. is Adding.
Adding Nodes and Primitives Programmatically (7:21) 07.
other Primitives (9:58) WatchKit: is Adding Chapter 1 - Essentials 1.1 Setting Up Project and UI Essentials (19:13) 1.2 Sizing and Scaling (9:00) 1.3 Hiding Objects (7:18) Source Code WatchKit: Chapter 2 - Label Interface 2.1 Styling, Multilining, Code & Colour (32:09) 2.2 Incrementing a Counter (3:12) 2.3 Attributed String (7:41) Source Code WatchKit: Chapter 3 - Date Interface 3.1 Intro and Formatting (8:15) 3.2 Setting Calendar and Timezones (15:42) 3.3 Slight Refactoring (3:15) Source Code WatchKit: Chapter 4 - Timer Interface 4.1 Intro to Timers (6:01) 4.2 Starting and Stopping (5:24) 4.3 Setting Date (4:52) 4.4 Capturing Date for timer (10:16) 4.5 Slight Refactoring (4:43) 4.6 Adding Total Elapsed Timer (7:10) 4.7 Adding Loop Timer (10:44) 4.8 Final Touches (4:18) Source Code WatchKit: Chapter 5 - Button Interface 5.1 Button Intro (10:47) 5.2 Set Content with Code (12:45) 5.3 Slight Refactor (4:40) 5.4 Making a Game (20:48) 5.5 Slight Refactoring (2:07) Source Code WatchKit: Chapter 6 - Switch Interface 6.1 Introduction (5:41) 6.2 Setting code (4:18) 6.3 Enabling and Disabling Switches (4:49) 6.4 Another Example (7:15) 6.5 Refactoring (9:43) Source Code WatchKit: Chapter 7 - Slider Interface 7.1 Introduction (9:29) 7.2 Images, Colour Changing, and Resizing with Sliders (15:20) 7.3 Keeping Track of Value (3:08) 7.4 Setting Value (4:47) Source Code WatchKit: Chapter 8 - Picker Interface 8.1 Making the style picker (32:09) 8.2 Sequence Picker (2:43) 8.3 Setting Selected Item Index and Selecting Values (8:09) 8.4 Setting Coordinated Animation (17:50) Source Code WatchKit: Chapter 9 - Image Interface 9.1 Introduction (7:42) 9.2 Template Images and Animating (10:03) 9.3 Loading Images (11:24) 9.4 Making Animations and Setting Duration (14:34) Source Code WatchKit: Chapter 10 - Video and Audio 10.2 Loading URL (11:44) 10.1 Intro to wkinterfacemovie (7:58) 10.3 Inline Movie (7:35) Source Code WatchKit: Chapter 11 - Interface Table 11.1 Intro to Tables (16:35) 11.2 Learning About Rows (22:50) 11.3 Optional Binding in For Loop (4:00) 11.4 Deleting and Scrolling to Rows (4:07) 11.5 Triggering Action on Row Selection (7:34) 11.6 Triggering Segues (14:32) 11.7 Vertical Detail Paging (6:59) Source Code WatchKit: Chapter 12 - Menu Interface 12.1 Intro to Menu (5:25) 12.2 Using Own Images (4:37) 12.3 Programming Menus and Menu Items (14:25) Source Code WatchKit: Chapter 13 - Taps and Gestures 13.1 Intro to Taps (5:37) 13.2 Intro to Swipes (3:53) 13.3 Altering Swipe Direction (3:05) 13.4 Long Press (14:12) 13.5 Pan Gesture recognizer (11:07) 13.6 Final Thoughts (1:38) Source Code WatchKit: Chapter 14 - Activity Ring Interface 14.1 Intro to Activity Ring (12:13) 14.2 Animating Changes (11:03) 14.3 Setting Animation to False (2:08) 14.4 Final Thoughts (0:59) Source Code WatchKit: Chapter 15 - Text and Emoji Input 15.1 Inputting Text (7:02) 15.2 Inputting Emoji and Animating Emoji (5:14) 15.3 Slight Refactor (2:02) Source Code Mapkit: Chapter 1 1.1 Intro to Mapkit (11:40) 1.2 Adding Annotations (5:13) 1.3 Show Annotations (4:46) 1.4 Custom Annotations (17:17) 1.5 Setting up Segue (13:55) 1.6 Slight Code Cleanup (2:30) Source Code Mapkit: Chapter 2 2.1 Showing User Location (16:41) 2.2 Drawing Circle Overlay (8:43) 2.3 Drawing Line Overlay (6:47) 2.4 Drawing Polygon Overlay (4:59) Source Code CoreImage Filter: Chapter 1 1.1 Intro to Filter (14:39) 1.2 More Colour Filters (8:49) 1.3 Chaining Filters (5:15) Source Code CoreImage Filter: Chapter 2 2.1 More Graphical Filters (6:02) 2.2 Hole distortion and Centering Distortion (12:08) 2.3 Tapping to distort (11:32) 2.4 Tapping to Distort - Scale and Refactor (15:06) 2.5 Cropping with Filter (12:18) Source Code CoreImage: Chapter 3 3.1 Generating QR Code (15:51) 3.2 Generating Barcode (6:28) 3.3 Generating with User-Inputted Text (4:43) Source Code Webkit 01..
Adding other Primitives (9:58) WatchKit: Chapter 1 - Essentials 1.1 Setting Up Project and UI Essentials (19:13) 1.2 Sizing and Scaling (9:00) 1.3 Hiding Objects (7:18) Source Code WatchKit: Chapter 2 - Label Interface 2.1 Styling, Multilining, Code & Colour (32:09) 2.2 Incrementing a Counter (3:12) 2.3 Attributed String (7:41) Source Code WatchKit: Chapter 3 - Date Interface 3.1 Intro and Formatting (8:15) 3.2 Setting Calendar and Timezones (15:42) 3.3 Slight Refactoring (3:15) Source Code WatchKit: Chapter 4 - Timer Interface 4.1 Intro to Timers (6:01) 4.2 Starting and Stopping (5:24) 4.3 Setting Date (4:52) 4.4 Capturing Date for timer (10:16) 4.5 Slight Refactoring (4:43) 4.6 Adding Total Elapsed Timer (7:10) 4.7 Adding Loop Timer (10:44) 4.8 Final Touches (4:18) Source Code WatchKit: Chapter 5 - Button Interface 5.1 Button Intro (10:47) 5.2 Set Content with Code (12:45) 5.3 Slight Refactor (4:40) 5.4 Making a Game (20:48) 5.5 Slight Refactoring (2:07) Source Code WatchKit: Chapter 6 - Switch Interface 6.1 Introduction (5:41) 6.2 Setting code (4:18) 6.3 Enabling and Disabling Switches (4:49) 6.4 Another Example (7:15) 6.5 Refactoring (9:43) Source Code WatchKit: Chapter 7 - Slider Interface 7.1 Introduction (9:29) 7.2 Images, Colour Changing, and Resizing with Sliders (15:20) 7.3 Keeping Track of Value (3:08) 7.4 Setting Value (4:47) Source Code WatchKit: Chapter 8 - Picker Interface 8.1 Making the style picker (32:09) 8.2 Sequence Picker (2:43) 8.3 Setting Selected Item Index and Selecting Values (8:09) 8.4 Setting Coordinated Animation (17:50) Source Code WatchKit: Chapter 9 - Image Interface 9.1 Introduction (7:42) 9.2 Template Images and Animating (10:03) 9.3 Loading Images (11:24) 9.4 Making Animations and Setting Duration (14:34) Source Code WatchKit: Chapter 10 - Video and Audio 10.2 Loading URL (11:44) 10.1 Intro to wkinterfacemovie (7:58) 10.3 Inline Movie (7:35) Source Code WatchKit: Chapter 11 - Interface Table 11.1 Intro to Tables (16:35) 11.2 Learning About Rows (22:50) 11.3 Optional Binding in For Loop (4:00) 11.4 Deleting and Scrolling to Rows (4:07) 11.5 Triggering Action on Row Selection (7:34) 11.6 Triggering Segues (14:32) 11.7 Vertical Detail Paging (6:59) Source Code WatchKit: Chapter 12 - Menu Interface 12.1 Intro to Menu (5:25) 12.2 Using Own Images (4:37) 12.3 Programming Menus and Menu Items (14:25) Source Code WatchKit: Chapter 13 - Taps and Gestures 13.1 Intro to Taps (5:37) 13.2 Intro to Swipes (3:53) 13.3 Altering Swipe Direction (3:05) 13.4 Long Press (14:12) 13.5 Pan Gesture recognizer (11:07) 13.6 Final Thoughts (1:38) Source Code WatchKit: Chapter 14 - Activity Ring Interface 14.1 Intro to Activity Ring (12:13) 14.2 Animating Changes (11:03) 14.3 Setting Animation to False (2:08) 14.4 Final Thoughts (0:59) Source Code WatchKit: Chapter 15 - Text and Emoji Input 15.1 Inputting Text (7:02) 15.2 Inputting Emoji and Animating Emoji (5:14) 15.3 Slight Refactor (2:02) Source Code Mapkit: Chapter 1 1.1 Intro to Mapkit (11:40) 1.2 Adding Annotations (5:13) 1.3 Show Annotations (4:46) 1.4 Custom Annotations (17:17) 1.5 Setting up Segue (13:55) 1.6 Slight Code Cleanup (2:30) Source Code Mapkit: Chapter 2 2.1 Showing User Location (16:41) 2.2 Drawing Circle Overlay (8:43) 2.3 Drawing Line Overlay (6:47) 2.4 Drawing Polygon Overlay (4:59) Source Code CoreImage Filter: Chapter 1 1.1 Intro to Filter (14:39) 1.2 More Colour Filters (8:49) 1.3 Chaining Filters (5:15) Source Code CoreImage Filter: Chapter 2 2.1 More Graphical Filters (6:02) 2.2 Hole distortion and Centering Distortion (12:08) 2.3 Tapping to distort (11:32) 2.4 Tapping to Distort - Scale and Refactor (15:06) 2.5 Cropping with Filter (12:18) Source Code CoreImage: Chapter 3 3.1 Generating QR Code (15:51) 3.2 Generating Barcode (6:28) 3.3 Generating with User-Inputted Text (4:43) Source Code Webkit 01.
Gestures and HTTP (9:23) 03. is Allowing.
Allowing Gestures and HTTP (9:23) 03.
Display is Correcting are and Resizing subview (14:19) 04..
Correcting Display are and Resizing subview (14:19) 04.
a Website (34:48) 05. is Making.
Making a Website (34:48) 05.
Slight Refactor and Displayign alert is when Nav fails (13:21) 06..
Slight Refactor and Displayign alert when Nav fails (13:21) 06.
Links and Restricting Navigation (19:33) 07. is Handling.
Handling Links and Restricting Navigation (19:33) 07.
Code and Modules (16:50) 03. is Reading.
Reading Code and Modules (16:50) 03.
Writing and Compressing Textfiles (31:22) 04. is Reading,.
Reading, Writing and Compressing Textfiles (31:22) 04.
Intro is to NPM and Packages (17:38) Source Code Coding Exercises Concatenate two strings Number of fruits in a basket Student class Bears like berries Number of vowels in a word Bonus Lecture: How to get more content..
Intro to NPM and Packages (17:38) Source Code Coding Exercises Concatenate two strings Number of fruits in a basket Student class Bears like berries Number of vowels in a word Bonus Lecture: How to get more content.
Bonus Lecture: is How to get more content..
Bonus Lecture: How to get more content.
The Ultimate iOS 11 Course. is Get.
Get The Ultimate iOS 11 Course.
Build Apps! is Learn to.
Learn to Build Apps!
- Mammoth Interactive, is Only Price $87 Tag: The Ultimate iOS 11 Course..
- Mammoth Interactive, Only Price $87 Tag: The Ultimate iOS 11 Course.
Build Apps! is Learn to.
Learn to Build Apps!
Build Apps! is Learn to.
Learn to Build Apps!
Build Apps! is Learn to.
Learn to Build Apps!