The Ultimate iOS 11 Course. Learn to Build Apps! – Mammoth Interactive

Question and Answer

What is The Ultimate iOS 11 Course,?

The Ultimate iOS 11 Course, is In you will learn how to use various Apple software in the Xcode 9 platform while learning to code in the programming language Swift 4.0..

How does The Ultimate iOS 11 Course, will learn?

In The Ultimate iOS 11 Course, you will learn how to use various Apple software in the Xcode 9 platform while learning to code in the programming language Swift 4.0.

What is You?

You is will build functioning iPhone and Apple Watch apps and games from concept to completion..

How does You will build?

You will build functioning iPhone and Apple Watch apps and games from concept to completion.

What is You?

You is will also learn how to use augmented reality and image manipulation tools..

How does You will also learn?

You will also learn how to use augmented reality and image manipulation tools.

What is You?

You is will learn how to add Maps functionality to your apps..

How does You will learn?

You will learn how to add Maps functionality to your apps.

What is We?

We is use practical examples to teach you theory..

How does We use?

We use practical examples to teach you theory.

What is Source code?

Source code is and coding exercises included..

How does Source code coding?

Source code and coding exercises included.

What is You?

You is will learn the basics of the Swift 4.0 programming language..

How does You will learn?

You will learn the basics of the Swift 4.0 programming language.

What is You?

You is will learn how to use variables, constants, collection types, control flow, functions, classes, structures, enumerations, and more..

How does You will learn?

You will learn how to use variables, constants, collection types, control flow, functions, classes, structures, enumerations, and more.

What is You?

You is will learn the foundations of coding in this user-friendly and popular coding language..

How does You will learn?

You will learn the foundations of coding in this user-friendly and popular coding language.

What is You?

You is 2. learn to navigate the Xcode interface..

How does You learn?

2. You learn to navigate the Xcode interface.

What is Xcode?

Xcode is is Apple's platform for building apps for Apple products..

How does Xcode is?

Xcode is Apple's platform for building apps for Apple products.

What is It?

It is has many features and built-in tools..

How does It has?

It has many features and built-in tools.

What is We?

We is will teach you the ins and outs of using this free program..

How does We will teach?

We will teach you the ins and outs of using this free program.

What is You?

You is 3. will build a simple calculator app from scratch..

How does You will build?

3. You will build a simple calculator app from scratch.

What is The app?

The app is will be able to take in numbers and add, subtract, multiply, or divide them..

How does The app will be?

The app will be able to take in numbers and add, subtract, multiply, or divide them.

What is There?

There is will be a clear button as an option for you to erase your input..

How does There will be?

There will be a clear button as an option for you to erase your input.

What is You?

You is will go from planning the concept and layout to putting the finishing touches on the design and handling errors..

How does You will go?

You will go from planning the concept and layout to putting the finishing touches on the design and handling errors.

What is You?

You is 4. will build an RGB to Hex code color converter app..

How does You will build?

4. You will build an RGB to Hex code color converter app.

What is A web color?

A web color is can be represented as Red, Green, and Blue (RGB) values or as a hex code..

How does A web color can be represented?

A web color can be represented as Red, Green, and Blue (RGB) values or as a hex code.

What is This app?

This app is will be able to take in a color's RGB values and convert them to a hex code or vice versa..

How does This app will be?

This app will be able to take in a color's RGB values and convert them to a hex code or vice versa.

What is The app?

The app is will also include a field for you to input the Alpha (transparency) of the color..

How does The app will also include?

The app will also include a field for you to input the Alpha (transparency) of the color.

What is you?

you is Every time input a color to convert, the app's background will change to that color..

How does you time?

Every time you input a color to convert, the app's background will change to that color.

What is You?

You is 5. will create a hangman game..

How does You will create?

5. You will create a hangman game.

What is The app?

The app is will allow you to press a button to generate a random word..

How does The app will allow?

The app will allow you to press a button to generate a random word.

What is You?

You is will be able to input a letter to guess the word..

How does You will be?

You will be able to input a letter to guess the word.

What is The app?

The app is will be able to process correct and incorrect guesses and react accordingly..

How does The app will be?

The app will be able to process correct and incorrect guesses and react accordingly.

What is You?

You is 6. will build an average calculator app..

How does You will build?

6. You will build an average calculator app.

What is You?

You is will be able to enter numbers, and the app will calculate the average..

How does You will be?

You will be able to enter numbers, and the app will calculate the average.

What is You?

You is 7. will build a savings calculator app..

How does You will build?

7. You will build a savings calculator app.

What is You?

You is will be able to enter a yearly amount of money and choose a percent to save..

How does You will be?

You will be able to enter a yearly amount of money and choose a percent to save.

What is The calculator?

The calculator is will tell you how much you will save every week, month, and year..

How does The calculator will tell?

The calculator will tell you how much you will save every week, month, and year.

What is You?

You is 8. will learn basic User Interface (UI) design..

How does You will learn?

8. You will learn basic User Interface (UI) design.

What is You?

You is will learn tips and tricks of designing an app's layout in Xcode..

How does You will learn?

You will learn tips and tricks of designing an app's layout in Xcode.

What is You?

You is 9. will learn how to design apps in Photoshop and Illustrator..

How does You will learn?

9. You will learn how to design apps in Photoshop and Illustrator.

What is you?

you is As well, will learn how to make web ads for your projects..

How does you will learn?

As well, you will learn how to make web ads for your projects.

What is You?

You is 10. will learn how to use SpriteKit to build iPhone games..

How does You will learn?

10. You will learn how to use SpriteKit to build iPhone games.

What is You?

You is will learn how to add beautiful, high-definition shapes to games..

How does You will learn?

You will learn how to add beautiful, high-definition shapes to games.

What is You?

You is will build a space shooter game as you learn the powerful game development tools of SpriteKit..

How does You will build?

You will build a space shooter game as you learn the powerful game development tools of SpriteKit.

What is You?

You is 11. will get an introduction to ARKit, Apple's platform for implementing augmented reality tools..

How does You will get?

11. You will get an introduction to ARKit, Apple's platform for implementing augmented reality tools.

What is You?

You is will learn how to set up an AR scene and add nodes and primitives..

How does You will learn?

You will learn how to set up an AR scene and add nodes and primitives.

What is You?

You is 12. will learn how to use WatchKit to make Apple Watch apps..

How does You will learn?

12. You will learn how to use WatchKit to make Apple Watch apps.

What is You?

You is will be able to make various Watch apps, including clocks and timers..

How does You will be?

You will be able to make various Watch apps, including clocks and timers.

What is You?

You is will be able to make apps with different interfaces such as buttons, switches, sliders, pickers, and images..

How does You will be?

You will be able to make apps with different interfaces such as buttons, switches, sliders, pickers, and images.

What is You?

You is will even learn how to add animations and emojis to your apps..

How does You will even learn?

You will even learn how to add animations and emojis to your apps.

What is You?

You is 13. will learn the MapKit framework in the context of iOS..

How does You will learn?

13. You will learn the MapKit framework in the context of iOS.

What is You?

You is will learn how to embed maps directly into your app..

How does You will learn?

You will learn how to embed maps directly into your app.

What is You?

You is will be able to add creative behavior to the maps like annotations..

How does You will be?

You will be able to add creative behavior to the maps like annotations.

What is You?

You is 14. will learn how to use CoreImage Filters to modify the appearance of images and videos in your apps..

How does You will learn?

14. You will learn how to use CoreImage Filters to modify the appearance of images and videos in your apps.

What is CoreImage?

CoreImage is allows you to do realtime processing and easy graphics processing..

How does CoreImage allows?

CoreImage allows you to do realtime processing and easy graphics processing.

What is You?

You is can do automatic image enhancement, create custom filters, and more..

How does You can do?

You can do automatic image enhancement, create custom filters, and more.

What is You?

You is will learn how to apply color filters, graphical filters, distortions, and cropping to images in your apps..

How does You will learn?

You will learn how to apply color filters, graphical filters, distortions, and cropping to images in your apps.

What is We?

We is will also generate QR codes and barcodes..

How does We will also generate?

We will also generate QR codes and barcodes.

What is the requirements??

the requirements? is What are.

How does the requirements? are?

What are the requirements?

What is You?

You is must have a Mac computer and Xcode 9..

How does You must have?

You must have a Mac computer and Xcode 9.

What is PC development?

PC development is is not recommended or supported..

How does PC development is not?

PC development is not recommended or supported.

What is Xcode?

Xcode is To use on a PC computer, you can download MacOS virtual machine software..

How does Xcode use?

To use Xcode on a PC computer, you can download MacOS virtual machine software.

What is your feedback?

your feedback is Please feel free to leave or questions in our forum..

How does your feedback feel?

Please feel free to leave your feedback or questions in our forum.

What is We?

We is are always happy to help You get full lifetime access to this course for a single one-off fee..

How does We are always?

We are always happy to help You get full lifetime access to this course for a single one-off fee.

What is Course Curriculum Introduction Introduction?

Course Curriculum Introduction Introduction is to this Course (1:09) Top 10 Reasons Why This Course is Awesome!.

How does Course Curriculum Introduction Introduction is?

Course Curriculum Introduction Introduction to this Course (1:09) Top 10 Reasons Why This Course is Awesome!

What is Xcode 9 (2:16) Updates (1:43) Swift 4 -?

Xcode 9 (2:16) Updates (1:43) Swift 4 - is How to Download Language Basics Language Basics Topics List (5:14) Swift 4 - Language Basics 01) Variables and Constants 00..

How does Xcode 9 (2:16) Updates (1:43) Swift 4 - Download?

How to Download Xcode 9 (2:16) Updates (1:43) Swift 4 - Language Basics Language Basics Topics List (5:14) Swift 4 - Language Basics 01) Variables and Constants 00.

What is Goals (4:24) 01.?

Goals (4:24) 01. is Learning.

How does Goals (4:24) 01. Learning?

Learning Goals (4:24) 01.

What is Arrays (5:18) 03.?

Arrays (5:18) 03. is Creating.

How does Arrays (5:18) 03. Creating?

Creating Arrays (5:18) 03.

What is Intro?

Intro is To Switch Statements (9:47) 05..

How does Intro Switch?

Intro To Switch Statements (9:47) 05.

What is Nil Values (12:15) 07.?

Nil Values (12:15) 07. is Testing for.

How does Nil Values (12:15) 07. Testing?

Testing for Nil Values (12:15) 07.

What is Intro?

Intro is to For...In Loops (14:39) 08B Intro to For...In Loops (Cont'd) (11:19) 09..

How does Intro )?

Intro to For...In Loops (14:39) 08B Intro to For...In Loops (Cont'd) (11:19) 09.

What is Parameters (12:01) 03.?

Parameters (12:01) 03. is Function.

How does Parameters (12:01) 03. Function?

Function Parameters (12:01) 03.

What is Statements (14:26) 04A.?

Statements (14:26) 04A. is Return.

How does Statements (14:26) 04A. Return?

Return Statements (14:26) 04A.

What is Multiple Values?

Multiple Values is Returning Simultaneously (7:46) Source Code Swift 4 - Language Basics 05) Classes, Structs and Enums 00..

How does Multiple Values Returning?

Returning Multiple Values Simultaneously (7:46) Source Code Swift 4 - Language Basics 05) Classes, Structs and Enums 00.

What is Structs?

Structs is Overview (20:24) 07..

How does Structs Overview?

Structs Overview (20:24) 07.

What is Outlets and Actions (14:12) 06.?

Outlets and Actions (14:12) 06. is Connecting.

How does Outlets and Actions (14:12) 06. Connecting?

Connecting Outlets and Actions (14:12) 06.

What is an Application (10:06) 07.?

an Application (10:06) 07. is Running.

How does an Application (10:06) 07. Running?

Running an Application (10:06) 07.

What is an Application (11:40) Source Code Swift 4 -?

an Application (11:40) Source Code Swift 4 - is Debugging Simple Calculator App 00..

How does an Application (11:40) Source Code Swift 4 - Debugging?

Debugging an Application (11:40) Source Code Swift 4 - Simple Calculator App 00.

What is the UI (10:07) 02.?

the UI (10:07) 02. is Building.

How does the UI (10:07) 02. Building?

Building the UI (10:07) 02.

What is Outlets and Actions (12:24) 03.?

Outlets and Actions (12:24) 03. is Connecting.

How does Outlets and Actions (12:24) 03. Connecting?

Connecting Outlets and Actions (12:24) 03.

What is Input Values and Choosing Operation (11:38) 05.?

Input Values and Choosing Operation (11:38) 05. is Storing.

How does Input Values and Choosing Operation (11:38) 05. Storing?

Storing Input Values and Choosing Operation (11:38) 05.

What is Calculate and Clear Function (9:43) 06.?

Calculate and Clear Function (9:43) 06. is Implementing.

How does Calculate and Clear Function (9:43) 06. Implementing?

Implementing Calculate and Clear Function (9:43) 06.

What is App and Finishing Touches (7:42) Share?

App and Finishing Touches (7:42) Share is Beautifying Your Projects *APP Swift 4 - RGB to Hex Code Color Converter 00..

How does App and Finishing Touches (7:42) Share Beautifying?

Beautifying App and Finishing Touches (7:42) Share Your Projects *APP Swift 4 - RGB to Hex Code Color Converter 00.

What is the UI (11:58) 02.?

the UI (11:58) 02. is Building.

How does the UI (11:58) 02. Building?

Building the UI (11:58) 02.

What is Outlets and Actions (8:21) 03.?

Outlets and Actions (8:21) 03. is Connecting.

How does Outlets and Actions (8:21) 03. Connecting?

Connecting Outlets and Actions (8:21) 03.

What is Implementation and Setting Blueprint (8:14) 04.?

Implementation and Setting Blueprint (8:14) 04. is Planning.

How does Implementation and Setting Blueprint (8:14) 04. Planning?

Planning Implementation and Setting Blueprint (8:14) 04.

What is Conversion Selection (15:01) 05.?

Conversion Selection (15:01) 05. is Implementing.

How does Conversion Selection (15:01) 05. Implementing?

Implementing Conversion Selection (15:01) 05.

What is Hex?

Hex is Implementing to RGB Conversion (16:42) 06..

How does Hex Implementing?

Implementing Hex to RGB Conversion (16:42) 06.

What is RGB?

RGB is Implementing to Hex Conversion (7:01) 07..

How does RGB Implementing?

Implementing RGB to Hex Conversion (7:01) 07.

What is App Appearance (14:49) Source Code Hangman Game 00.?

App Appearance (14:49) Source Code Hangman Game 00. is Improving.

How does App Appearance (14:49) Source Code Hangman Game 00. Improving?

Improving App Appearance (14:49) Source Code Hangman Game 00.

What is the UI (9:47) 02.?

the UI (9:47) 02. is Building.

How does the UI (9:47) 02. Building?

Building the UI (9:47) 02.

What is Outlets,?

Outlets, is Connecting Actions, and Textfield Protocol (13:22) 03..

How does Outlets, Connecting?

Connecting Outlets, Actions, and Textfield Protocol (13:22) 03.

What is our Implementation Process (16:54) 04.?

our Implementation Process (16:54) 04. is Planning.

How does our Implementation Process (16:54) 04. Planning?

Planning our Implementation Process (16:54) 04.

What is Word and Hint Selection (15:32) 05.?

Word and Hint Selection (15:32) 05. is Implement.

How does Word and Hint Selection (15:32) 05. Implement?

Implement Word and Hint Selection (15:32) 05.

What is TextField Processing (17:59) 07.?

TextField Processing (17:59) 07. is Implementing.

How does TextField Processing (17:59) 07. Implementing?

Implementing TextField Processing (17:59) 07.

What is Correct Guess Processing (15:36) 08.?

Correct Guess Processing (15:36) 08. is Implementing.

How does Correct Guess Processing (15:36) 08. Implementing?

Implementing Correct Guess Processing (15:36) 08.

What is Incorrect Guess Processing (7:56) 09.?

Incorrect Guess Processing (7:56) 09. is Implementing.

How does Incorrect Guess Processing (7:56) 09. Implementing?

Implementing Incorrect Guess Processing (7:56) 09.

What is The Last Bit of Functionality (9:39) 10.?

The Last Bit of Functionality (9:39) 10. is Implementing.

How does The Last Bit of Functionality (9:39) 10. Implementing?

Implementing The Last Bit of Functionality (9:39) 10.

What is App Appearance (8:50) Source Code Swift 4 -?

App Appearance (8:50) Source Code Swift 4 - is Improving Simple Flashcard App 00..

How does App Appearance (8:50) Source Code Swift 4 - Improving?

Improving App Appearance (8:50) Source Code Swift 4 - Simple Flashcard App 00.

What is the UI (10:07) 02.?

the UI (10:07) 02. is Building.

How does the UI (10:07) 02. Building?

Building the UI (10:07) 02.

What is Outlets and Actions (12:24) 03.?

Outlets and Actions (12:24) 03. is Connecting.

How does Outlets and Actions (12:24) 03. Connecting?

Connecting Outlets and Actions (12:24) 03.

What is Input Values and Choosing Operation (11:38) 05.?

Input Values and Choosing Operation (11:38) 05. is Storing.

How does Input Values and Choosing Operation (11:38) 05. Storing?

Storing Input Values and Choosing Operation (11:38) 05.

What is Calculate and Clear Function (9:43) 06.?

Calculate and Clear Function (9:43) 06. is Implementing.

How does Calculate and Clear Function (9:43) 06. Implementing?

Implementing Calculate and Clear Function (9:43) 06.

What is App and Finishing Touches (7:42) Source Code Simple Weather App 00.?

App and Finishing Touches (7:42) Source Code Simple Weather App 00. is Beautifying.

How does App and Finishing Touches (7:42) Source Code Simple Weather App 00. Beautifying?

Beautifying App and Finishing Touches (7:42) Source Code Simple Weather App 00.

What is Connecting?

Connecting is Building and the UI (8:13) 02..

How does Connecting Building?

Building and Connecting the UI (8:13) 02.

What is our Weather API (16:37) 03.?

our Weather API (16:37) 03. is Learning about.

How does our Weather API (16:37) 03. Learning?

Learning about our Weather API (16:37) 03.

What is Implementation Phase (13:44) 04.?

Implementation Phase (13:44) 04. is Planning.

How does Implementation Phase (13:44) 04. Planning?

Planning Implementation Phase (13:44) 04.

What is Retrieving Data (18:22) 05.?

Retrieving Data (18:22) 05. is Requesting and.

How does Retrieving Data (18:22) 05. Requesting?

Requesting and Retrieving Data (18:22) 05.

What is JSON Data?

JSON Data is Decoding into Structs (18:22) 06..

How does JSON Data Decoding?

Decoding JSON Data into Structs (18:22) 06.

What is DateHandler Class (12:34) 07.?

DateHandler Class (12:34) 07. is Setting up.

How does DateHandler Class (12:34) 07. Setting up?

Setting up DateHandler Class (12:34) 07.

What is Data?

Data is Sorting into Todays and Tomorrows Data (16:44) 08..

How does Data Sorting?

Sorting Data into Todays and Tomorrows Data (16:44) 08.

What is Todays and Tomorrows Data (19:03) 09.?

Todays and Tomorrows Data (19:03) 09. is Storing.

How does Todays and Tomorrows Data (19:03) 09. Storing?

Storing Todays and Tomorrows Data (19:03) 09.

What is Data?

Data is Displaying on UI (19:28) 10..

How does Data Displaying?

Displaying Data on UI (19:28) 10.

What is Displaying Icon (19:07) 11.?

Displaying Icon (19:07) 11. is Retrieving and.

How does Displaying Icon (19:07) 11. Retrieving?

Retrieving and Displaying Icon (19:07) 11.

What is App Appearance (9:16) Source Code UI Elements -?

App Appearance (9:16) Source Code UI Elements - is Improving UIController 00..

How does App Appearance (9:16) Source Code UI Elements - Improving?

Improving App Appearance (9:16) Source Code UI Elements - UIController 00.

What is the UI (4:40) 02.?

the UI (4:40) 02. is Setting up.

How does the UI (4:40) 02. Setting up?

Setting up the UI (4:40) 02.

What is Simple Alert?

Simple Alert is Displaying Message (13:14) 03..

How does Simple Alert Displaying?

Displaying Simple Alert Message (13:14) 03.

What is Action (10:29) 05.?

Action (10:29) 05. is Adding Cancel.

How does Action (10:29) 05. Adding Cancel?

Adding Cancel Action (10:29) 05.

What is Multiple Actions (9:44) 06.?

Multiple Actions (9:44) 06. is Adding.

How does Multiple Actions (9:44) 06. Adding?

Adding Multiple Actions (9:44) 06.

What is TextFields?

TextFields is Adding to Alert (10:01) 07..

How does TextFields Adding?

Adding TextFields to Alert (10:01) 07.

What is Login Scenario (14:43) 08.?

Login Scenario (14:43) 08. is Simulating.

How does Login Scenario (14:43) 08. Simulating?

Simulating Login Scenario (14:43) 08.

What is Alert Controller Appearance (8:56) Source Code UI Elements -?

Alert Controller Appearance (8:56) Source Code UI Elements - is Altering UIViews 00..

How does Alert Controller Appearance (8:56) Source Code UI Elements - Altering?

Altering Alert Controller Appearance (8:56) Source Code UI Elements - UIViews 00.

What is Hierarchy?

Hierarchy is View with Storyboards (9:14) 02..

How does Hierarchy View?

View Hierarchy with Storyboards (9:14) 02.

What is View Attributes?

View Attributes is Modifying with Storyboards (13:18) 03..

How does View Attributes Modifying?

Modifying View Attributes with Storyboards (13:18) 03.

What is Removing,?

Removing, is Adding, and Shifting Subviews (13:13) 05..

How does Removing, Adding,?

Adding, Removing, and Shifting Subviews (13:13) 05.

What is Tap Gesture Recognizer?

Tap Gesture Recognizer is Attaching to a View (7:51) Source Code UI Elements - UILabels 00..

How does Tap Gesture Recognizer Attaching?

Attaching Tap Gesture Recognizer to a View (7:51) Source Code UI Elements - UILabels 00.

What is Label?

Label is Adding to Storyboard (4:58) 02..

How does Label Adding?

Adding Label to Storyboard (4:58) 02.

What is Label Attributes?

Label Attributes is Modifying Using Storyboards (17:59) 03..

How does Label Attributes Modifying?

Modifying Label Attributes Using Storyboards (17:59) 03.

What is Label Attributes?

Label Attributes is Modifying Through Code (8:03) 04..

How does Label Attributes Modifying?

Modifying Label Attributes Through Code (8:03) 04.

What is Labels?

Labels is Adding to Projects using ViewController (10:51) Source Code UI Elements - UIButtons 00..

How does Labels Adding?

Adding Labels to Projects using ViewController (10:51) Source Code UI Elements - UIButtons 00.

What is We?

We is Why Use Buttons (5:46) 02..

How does We Use?

Why We Use Buttons (5:46) 02.

What is Button Attributes?

Button Attributes is Modifying Using Storyboard (13:20) 03..

How does Button Attributes Modifying?

Modifying Button Attributes Using Storyboard (13:20) 03.

What is Button Outlets And Actions (11:25) 04.?

Button Outlets And Actions (11:25) 04. is Using.

How does Button Outlets And Actions (11:25) 04. Using?

Using Button Outlets And Actions (11:25) 04.

What is Multiple Buttons?

Multiple Buttons is Connecting To Single Action (13:32) 06..

How does Multiple Buttons Connecting?

Connecting Multiple Buttons To Single Action (13:32) 06.

What is Buttons?

Buttons is Adding Programatically (13:44) 07..

How does Buttons Adding?

Adding Buttons Programatically (13:44) 07.

What is UISegmentedControls (6:06) 02.?

UISegmentedControls (6:06) 02. is What are.

How does UISegmentedControls (6:06) 02. are?

What are UISegmentedControls (6:06) 02.

What is Properties?

Properties is Adjusting Using Storyboard (11:00) 03..

How does Properties Adjusting?

Adjusting Properties Using Storyboard (11:00) 03.

What is Behaviour?

Behaviour is Adding via Outlets and Actions (11:02) 04..

How does Behaviour Adding?

Adding Behaviour via Outlets and Actions (11:02) 04.

What is Controls?

Controls is Adding Segmented Programmatically (19:17) Source Code UI Elements - UITextField 00..

How does Controls Adding Segmented?

Adding Segmented Controls Programmatically (19:17) Source Code UI Elements - UITextField 00.

What is We?

We is Why Use UITextFields (4:57) 02..

How does We Use?

Why We Use UITextFields (4:57) 02.

What is TextField Attributes?

TextField Attributes is Modifying Using Storyboard (19:46) 03..

How does TextField Attributes Modifying?

Modifying TextField Attributes Using Storyboard (19:46) 03.

What is TextField Attributes?

TextField Attributes is Exploring Using ViewController (24:37) 04..

How does TextField Attributes Exploring?

Exploring TextField Attributes Using ViewController (24:37) 04.

What is TextField Actions (14:38) 05.?

TextField Actions (14:38) 05. is Implementing.

How does TextField Actions (14:38) 05. Implementing?

Implementing TextField Actions (14:38) 05.

What is Methods (11:47) 06.?

Methods (11:47) 06. is Adding TextFieldDelegate.

How does Methods (11:47) 06. Adding TextFieldDelegate?

Adding TextFieldDelegate Methods (11:47) 06.

What is Implementing?

Implementing is Should Delegate Methods (17:58) 07..

How does Implementing Should Delegate?

Implementing Should Delegate Methods (17:58) 07.

What is Did Delegate and Text Replacement Methods (21:47) 08.?

Did Delegate and Text Replacement Methods (21:47) 08. is Implementing.

How does Did Delegate and Text Replacement Methods (21:47) 08. Implementing?

Implementing Did Delegate and Text Replacement Methods (21:47) 08.

What is TextFields?

TextFields is Adding Programmatically (25:16) Source Code UI Elements - UISliders 00..

How does TextFields Adding?

Adding TextFields Programmatically (25:16) Source Code UI Elements - UISliders 00.

What is a UISlider (6:09) 02.?

a UISlider (6:09) 02. is What is.

How does a UISlider (6:09) 02. is?

What is a UISlider (6:09) 02.

What is Attributes?

Attributes is Exploring in Storyboards (11:51) 03..

How does Attributes Exploring?

Exploring Attributes in Storyboards (11:51) 03.

What is Behaviour?

Behaviour is Adding to Sliders (10:22) 04..

How does Behaviour Adding?

Adding Behaviour to Sliders (10:22) 04.

What is Changing Slider Properties?

Changing Slider Properties is Through Code (23:14) 05..

How does Changing Slider Properties Code?

Changing Slider Properties Through Code (23:14) 05.

What is The Functional Code (14:35) 03.?

The Functional Code (14:35) 03. is Adding.

How does The Functional Code (14:35) 03. Adding?

Adding The Functional Code (14:35) 03.

What is the App (9:53) *APP Average Calculator Introduction (1:32) Making?

the App (9:53) *APP Average Calculator Introduction (1:32) Making is Finishing the App *APP Savings Calculator Introduction (2:14) Making a Savings Calculator (47:49) Swift Intro to Design J06a Swift Intro to Design Part 1 (27:47) J06b Swift Intro to Design Part 2 (33:45) J06c Swift Intro to Design Part 3 (23:26) Swift Intro to Design with Photoshop J07a Swift Design with Photoshop Part 1 (23:17) J07b Swift Design with Photoshop Part 2 (18:37) J07c Swift Design with Photoshop Part 3 (24:09) J07d Swift Design with Photoshop Part 4 (38:32) J07e Swift Design with Photoshop Part 5 (34:15) J07F Swift Design with Photoshop Part 6 (36:49) J07g Swift Design with Photoshop Part 7 J07h Swift Design with Photoshop Part 8 (39:33) J07I Swift Design with Photoshop Part 9 (39:55) J07j Swift Design with Photoshop Part 10 (39:42) J07k Swift Design with Photoshop Part 11 (38:11) J07L Swift Design with Photoshop Part 12 (42:56) J07m Swift Design with Photoshop Part 13 (37:55) J07n Swift Design with Photoshop Part 14 (33:32) J07o Swift Design with Photoshop Part 15 (46:37) J07o Swift Design with Photoshop Part 16 (32:53) J07q Swift Design with Photoshop Part 17 SpriteKit iOS 11 - 01) Introduction to SpriteKit SpriteKit Engine Inspiration 01..

How does the App (9:53) *APP Average Calculator Introduction (1:32) Making Finishing?

Finishing the App (9:53) *APP Average Calculator Introduction (1:32) Making the App *APP Savings Calculator Introduction (2:14) Making a Savings Calculator (47:49) Swift Intro to Design J06a Swift Intro to Design Part 1 (27:47) J06b Swift Intro to Design Part 2 (33:45) J06c Swift Intro to Design Part 3 (23:26) Swift Intro to Design with Photoshop J07a Swift Design with Photoshop Part 1 (23:17) J07b Swift Design with Photoshop Part 2 (18:37) J07c Swift Design with Photoshop Part 3 (24:09) J07d Swift Design with Photoshop Part 4 (38:32) J07e Swift Design with Photoshop Part 5 (34:15) J07F Swift Design with Photoshop Part 6 (36:49) J07g Swift Design with Photoshop Part 7 J07h Swift Design with Photoshop Part 8 (39:33) J07I Swift Design with Photoshop Part 9 (39:55) J07j Swift Design with Photoshop Part 10 (39:42) J07k Swift Design with Photoshop Part 11 (38:11) J07L Swift Design with Photoshop Part 12 (42:56) J07m Swift Design with Photoshop Part 13 (37:55) J07n Swift Design with Photoshop Part 14 (33:32) J07o Swift Design with Photoshop Part 15 (46:37) J07o Swift Design with Photoshop Part 16 (32:53) J07q Swift Design with Photoshop Part 17 SpriteKit iOS 11 - 01) Introduction to SpriteKit SpriteKit Engine Inspiration 01.

What is a New file (6:14) 02.?

a New file (6:14) 02. is Starting.

How does a New file (6:14) 02. Starting?

Starting a New file (6:14) 02.

What is the GameScene.Swift (11:49) 04.?

the GameScene.Swift (11:49) 04. is Looking at.

How does the GameScene.Swift (11:49) 04. Looking?

Looking at the GameScene.Swift (11:49) 04.

What is the Extraneous Code (3:51) 05.?

the Extraneous Code (3:51) 05. is Deleting.

How does the Extraneous Code (3:51) 05. Deleting?

Deleting the Extraneous Code (3:51) 05.

What is Touches (11:06) 06.?

Touches (11:06) 06. is Talking About.

How does Touches (11:06) 06. Talking?

Talking About Touches (11:06) 06.

What is The Player Position (6:51) 07.?

The Player Position (6:51) 07. is Changing.

How does The Player Position (6:51) 07. Changing?

Changing The Player Position (6:51) 07.

What is our Code?

our Code is Refactoring for Efficiency (7:27) 08..

How does our Code Refactoring?

Refactoring our Code for Efficiency (7:27) 08.

What is Sprite?

Sprite is Adding Programmatically (8:15) 09..

How does Sprite Adding?

Adding Sprite Programmatically (8:15) 09.

What is Images Programmatically (7:01) 03.?

Images Programmatically (7:01) 03. is Adding in.

How does Images Programmatically (7:01) 03. Adding?

Adding in Images Programmatically (7:01) 03.

What is In?

In is Adding the Colour Blend Factor (6:04) 04..

How does In Adding?

Adding In the Colour Blend Factor (6:04) 04.

What is One Sprite?

One Sprite is Pinning to another (5:50) 07..

How does One Sprite Pinning?

Pinning One Sprite to another (5:50) 07.

What is a Sprite?

a Sprite is Adding on a Touches began (3:09) SpriteKit iOS 11 - 03) SKActions 01..

How does a Sprite Adding?

Adding a Sprite on a Touches began (3:09) SpriteKit iOS 11 - 03) SKActions 01.

What is Multiple SKActions (10:35) 03.?

Multiple SKActions (10:35) 03. is Adding in.

How does Multiple SKActions (10:35) 03. Adding?

Adding in Multiple SKActions (10:35) 03.

What is Actions (4:04) 04.?

Actions (4:04) 04. is Naming.

How does Actions (4:04) 04. Naming?

Naming Actions (4:04) 04.

What is SKAction?

SKAction is Follow Path (6:35) 09..

How does SKAction Follow?

SKAction Follow Path (6:35) 09.

What is SKaction?

SKaction is Scaling (8:15) 11..

How does SKaction Scaling?

SKaction Scaling (8:15) 11.

What is SKAction?

SKAction is Fading (7:18) 12..

How does SKAction Fading?

SKAction Fading (7:18) 12.

What is Different Kinds of ShapeNOdes (10:28) 03.?

Different Kinds of ShapeNOdes (10:28) 03. is Making.

How does Different Kinds of ShapeNOdes (10:28) 03. Making?

Making Different Kinds of ShapeNOdes (10:28) 03.

What is Points?

Points is Adding in to ShapeNodes (4:07) SpriteKit iOS 11 - 05) Introduction to Physics in SpriteKit 01..

How does Points Adding?

Adding in Points to ShapeNodes (4:07) SpriteKit iOS 11 - 05) Introduction to Physics in SpriteKit 01.

What is the Physics floor (4:52) 03.?

the Physics floor (4:52) 03. is Setting up.

How does the Physics floor (4:52) 03. Setting up?

Setting up the Physics floor (4:52) 03.

What is Nodes and Physics (11:09) 04.?

Nodes and Physics (11:09) 04. is Adding in.

How does Nodes and Physics (11:09) 04. Adding?

Adding in Nodes and Physics (11:09) 04.

What is A Force (11:01) 05.?

A Force (11:01) 05. is Applying.

How does A Force (11:01) 05. Applying?

Applying A Force (11:01) 05.

What is Torque (4:08) 06.?

Torque (4:08) 06. is Adding in.

How does Torque (4:08) 06. Adding?

Adding in Torque (4:08) 06.

What is Physics Properties (13:27) 07.?

Physics Properties (13:27) 07. is Talking About.

How does Physics Properties (13:27) 07. Talking?

Talking About Physics Properties (13:27) 07.

What is Physics Action (6:56) 08.?

Physics Action (6:56) 08. is Adding.

How does Physics Action (6:56) 08. Adding?

Adding Physics Action (6:56) 08.

What is A Torque Action (6:19) SpriteKit iOS 11 -?

A Torque Action (6:19) SpriteKit iOS 11 - is Adding 06) Setting up Actions 01..

How does A Torque Action (6:19) SpriteKit iOS 11 - Adding?

Adding A Torque Action (6:19) SpriteKit iOS 11 - 06) Setting up Actions 01.

What is Actions (5:27) 03.?

Actions (5:27) 03. is Calling.

How does Actions (5:27) 03. Calling?

Calling Actions (5:27) 03.

What is Specific Actions (8:09) 04.?

Specific Actions (8:09) 04. is Setting Up.

How does Specific Actions (8:09) 04. Setting Up?

Setting Up Specific Actions (8:09) 04.

What is Sounds (8:26) 05.?

Sounds (8:26) 05. is Setting Up.

How does Sounds (8:26) 05. Setting Up?

Setting Up Sounds (8:26) 05.

What is About?

About is Talking the View Controller and Scenes (11:10) 03..

How does About Talking?

Talking About the View Controller and Scenes (11:10) 03.

What is Scenes and Object Properties (13:57) 04.?

Scenes and Object Properties (13:57) 04. is Talking about.

How does Scenes and Object Properties (13:57) 04. Talking?

Talking about Scenes and Object Properties (13:57) 04.

What is Primitives?

Primitives is Adding to your scene (full) (12:26) 06..

How does Primitives Adding?

Adding Primitives to your scene (full) (12:26) 06.

What is Nodes and Primitives Programmatically (7:21) 07.?

Nodes and Primitives Programmatically (7:21) 07. is Adding.

How does Nodes and Primitives Programmatically (7:21) 07. Adding?

Adding Nodes and Primitives Programmatically (7:21) 07.

What is other Primitives (9:58) WatchKit:?

other Primitives (9:58) WatchKit: is Adding Chapter 1 - Essentials 1.1 Setting Up Project and UI Essentials (19:13) 1.2 Sizing and Scaling (9:00) 1.3 Hiding Objects (7:18) Source Code WatchKit: Chapter 2 - Label Interface 2.1 Styling, Multilining, Code & Colour (32:09) 2.2 Incrementing a Counter (3:12) 2.3 Attributed String (7:41) Source Code WatchKit: Chapter 3 - Date Interface 3.1 Intro and Formatting (8:15) 3.2 Setting Calendar and Timezones (15:42) 3.3 Slight Refactoring (3:15) Source Code WatchKit: Chapter 4 - Timer Interface 4.1 Intro to Timers (6:01) 4.2 Starting and Stopping (5:24) 4.3 Setting Date (4:52) 4.4 Capturing Date for timer (10:16) 4.5 Slight Refactoring (4:43) 4.6 Adding Total Elapsed Timer (7:10) 4.7 Adding Loop Timer (10:44) 4.8 Final Touches (4:18) Source Code WatchKit: Chapter 5 - Button Interface 5.1 Button Intro (10:47) 5.2 Set Content with Code (12:45) 5.3 Slight Refactor (4:40) 5.4 Making a Game (20:48) 5.5 Slight Refactoring (2:07) Source Code WatchKit: Chapter 6 - Switch Interface 6.1 Introduction (5:41) 6.2 Setting code (4:18) 6.3 Enabling and Disabling Switches (4:49) 6.4 Another Example (7:15) 6.5 Refactoring (9:43) Source Code WatchKit: Chapter 7 - Slider Interface 7.1 Introduction (9:29) 7.2 Images, Colour Changing, and Resizing with Sliders (15:20) 7.3 Keeping Track of Value (3:08) 7.4 Setting Value (4:47) Source Code WatchKit: Chapter 8 - Picker Interface 8.1 Making the style picker (32:09) 8.2 Sequence Picker (2:43) 8.3 Setting Selected Item Index and Selecting Values (8:09) 8.4 Setting Coordinated Animation (17:50) Source Code WatchKit: Chapter 9 - Image Interface 9.1 Introduction (7:42) 9.2 Template Images and Animating (10:03) 9.3 Loading Images (11:24) 9.4 Making Animations and Setting Duration (14:34) Source Code WatchKit: Chapter 10 - Video and Audio 10.2 Loading URL (11:44) 10.1 Intro to wkinterfacemovie (7:58) 10.3 Inline Movie (7:35) Source Code WatchKit: Chapter 11 - Interface Table 11.1 Intro to Tables (16:35) 11.2 Learning About Rows (22:50) 11.3 Optional Binding in For Loop (4:00) 11.4 Deleting and Scrolling to Rows (4:07) 11.5 Triggering Action on Row Selection (7:34) 11.6 Triggering Segues (14:32) 11.7 Vertical Detail Paging (6:59) Source Code WatchKit: Chapter 12 - Menu Interface 12.1 Intro to Menu (5:25) 12.2 Using Own Images (4:37) 12.3 Programming Menus and Menu Items (14:25) Source Code WatchKit: Chapter 13 - Taps and Gestures 13.1 Intro to Taps (5:37) 13.2 Intro to Swipes (3:53) 13.3 Altering Swipe Direction (3:05) 13.4 Long Press (14:12) 13.5 Pan Gesture recognizer (11:07) 13.6 Final Thoughts (1:38) Source Code WatchKit: Chapter 14 - Activity Ring Interface 14.1 Intro to Activity Ring (12:13) 14.2 Animating Changes (11:03) 14.3 Setting Animation to False (2:08) 14.4 Final Thoughts (0:59) Source Code WatchKit: Chapter 15 - Text and Emoji Input 15.1 Inputting Text (7:02) 15.2 Inputting Emoji and Animating Emoji (5:14) 15.3 Slight Refactor (2:02) Source Code Mapkit: Chapter 1 1.1 Intro to Mapkit (11:40) 1.2 Adding Annotations (5:13) 1.3 Show Annotations (4:46) 1.4 Custom Annotations (17:17) 1.5 Setting up Segue (13:55) 1.6 Slight Code Cleanup (2:30) Source Code Mapkit: Chapter 2 2.1 Showing User Location (16:41) 2.2 Drawing Circle Overlay (8:43) 2.3 Drawing Line Overlay (6:47) 2.4 Drawing Polygon Overlay (4:59) Source Code CoreImage Filter: Chapter 1 1.1 Intro to Filter (14:39) 1.2 More Colour Filters (8:49) 1.3 Chaining Filters (5:15) Source Code CoreImage Filter: Chapter 2 2.1 More Graphical Filters (6:02) 2.2 Hole distortion and Centering Distortion (12:08) 2.3 Tapping to distort (11:32) 2.4 Tapping to Distort - Scale and Refactor (15:06) 2.5 Cropping with Filter (12:18) Source Code CoreImage: Chapter 3 3.1 Generating QR Code (15:51) 3.2 Generating Barcode (6:28) 3.3 Generating with User-Inputted Text (4:43) Source Code Webkit 01..

How does other Primitives (9:58) WatchKit: Adding?

Adding other Primitives (9:58) WatchKit: Chapter 1 - Essentials 1.1 Setting Up Project and UI Essentials (19:13) 1.2 Sizing and Scaling (9:00) 1.3 Hiding Objects (7:18) Source Code WatchKit: Chapter 2 - Label Interface 2.1 Styling, Multilining, Code & Colour (32:09) 2.2 Incrementing a Counter (3:12) 2.3 Attributed String (7:41) Source Code WatchKit: Chapter 3 - Date Interface 3.1 Intro and Formatting (8:15) 3.2 Setting Calendar and Timezones (15:42) 3.3 Slight Refactoring (3:15) Source Code WatchKit: Chapter 4 - Timer Interface 4.1 Intro to Timers (6:01) 4.2 Starting and Stopping (5:24) 4.3 Setting Date (4:52) 4.4 Capturing Date for timer (10:16) 4.5 Slight Refactoring (4:43) 4.6 Adding Total Elapsed Timer (7:10) 4.7 Adding Loop Timer (10:44) 4.8 Final Touches (4:18) Source Code WatchKit: Chapter 5 - Button Interface 5.1 Button Intro (10:47) 5.2 Set Content with Code (12:45) 5.3 Slight Refactor (4:40) 5.4 Making a Game (20:48) 5.5 Slight Refactoring (2:07) Source Code WatchKit: Chapter 6 - Switch Interface 6.1 Introduction (5:41) 6.2 Setting code (4:18) 6.3 Enabling and Disabling Switches (4:49) 6.4 Another Example (7:15) 6.5 Refactoring (9:43) Source Code WatchKit: Chapter 7 - Slider Interface 7.1 Introduction (9:29) 7.2 Images, Colour Changing, and Resizing with Sliders (15:20) 7.3 Keeping Track of Value (3:08) 7.4 Setting Value (4:47) Source Code WatchKit: Chapter 8 - Picker Interface 8.1 Making the style picker (32:09) 8.2 Sequence Picker (2:43) 8.3 Setting Selected Item Index and Selecting Values (8:09) 8.4 Setting Coordinated Animation (17:50) Source Code WatchKit: Chapter 9 - Image Interface 9.1 Introduction (7:42) 9.2 Template Images and Animating (10:03) 9.3 Loading Images (11:24) 9.4 Making Animations and Setting Duration (14:34) Source Code WatchKit: Chapter 10 - Video and Audio 10.2 Loading URL (11:44) 10.1 Intro to wkinterfacemovie (7:58) 10.3 Inline Movie (7:35) Source Code WatchKit: Chapter 11 - Interface Table 11.1 Intro to Tables (16:35) 11.2 Learning About Rows (22:50) 11.3 Optional Binding in For Loop (4:00) 11.4 Deleting and Scrolling to Rows (4:07) 11.5 Triggering Action on Row Selection (7:34) 11.6 Triggering Segues (14:32) 11.7 Vertical Detail Paging (6:59) Source Code WatchKit: Chapter 12 - Menu Interface 12.1 Intro to Menu (5:25) 12.2 Using Own Images (4:37) 12.3 Programming Menus and Menu Items (14:25) Source Code WatchKit: Chapter 13 - Taps and Gestures 13.1 Intro to Taps (5:37) 13.2 Intro to Swipes (3:53) 13.3 Altering Swipe Direction (3:05) 13.4 Long Press (14:12) 13.5 Pan Gesture recognizer (11:07) 13.6 Final Thoughts (1:38) Source Code WatchKit: Chapter 14 - Activity Ring Interface 14.1 Intro to Activity Ring (12:13) 14.2 Animating Changes (11:03) 14.3 Setting Animation to False (2:08) 14.4 Final Thoughts (0:59) Source Code WatchKit: Chapter 15 - Text and Emoji Input 15.1 Inputting Text (7:02) 15.2 Inputting Emoji and Animating Emoji (5:14) 15.3 Slight Refactor (2:02) Source Code Mapkit: Chapter 1 1.1 Intro to Mapkit (11:40) 1.2 Adding Annotations (5:13) 1.3 Show Annotations (4:46) 1.4 Custom Annotations (17:17) 1.5 Setting up Segue (13:55) 1.6 Slight Code Cleanup (2:30) Source Code Mapkit: Chapter 2 2.1 Showing User Location (16:41) 2.2 Drawing Circle Overlay (8:43) 2.3 Drawing Line Overlay (6:47) 2.4 Drawing Polygon Overlay (4:59) Source Code CoreImage Filter: Chapter 1 1.1 Intro to Filter (14:39) 1.2 More Colour Filters (8:49) 1.3 Chaining Filters (5:15) Source Code CoreImage Filter: Chapter 2 2.1 More Graphical Filters (6:02) 2.2 Hole distortion and Centering Distortion (12:08) 2.3 Tapping to distort (11:32) 2.4 Tapping to Distort - Scale and Refactor (15:06) 2.5 Cropping with Filter (12:18) Source Code CoreImage: Chapter 3 3.1 Generating QR Code (15:51) 3.2 Generating Barcode (6:28) 3.3 Generating with User-Inputted Text (4:43) Source Code Webkit 01.

What is Gestures and HTTP (9:23) 03.?

Gestures and HTTP (9:23) 03. is Allowing.

How does Gestures and HTTP (9:23) 03. Allowing?

Allowing Gestures and HTTP (9:23) 03.

What is Display?

Display is Correcting are and Resizing subview (14:19) 04..

How does Display Correcting?

Correcting Display are and Resizing subview (14:19) 04.

What is a Website (34:48) 05.?

a Website (34:48) 05. is Making.

How does a Website (34:48) 05. Making?

Making a Website (34:48) 05.

What is Slight Refactor and Displayign alert?

Slight Refactor and Displayign alert is when Nav fails (13:21) 06..

How does Slight Refactor and Displayign alert fails?

Slight Refactor and Displayign alert when Nav fails (13:21) 06.

What is Links and Restricting Navigation (19:33) 07.?

Links and Restricting Navigation (19:33) 07. is Handling.

How does Links and Restricting Navigation (19:33) 07. Handling?

Handling Links and Restricting Navigation (19:33) 07.

What is Code and Modules (16:50) 03.?

Code and Modules (16:50) 03. is Reading.

How does Code and Modules (16:50) 03. Reading?

Reading Code and Modules (16:50) 03.

What is Writing and Compressing Textfiles (31:22) 04.?

Writing and Compressing Textfiles (31:22) 04. is Reading,.

How does Writing and Compressing Textfiles (31:22) 04. Reading,?

Reading, Writing and Compressing Textfiles (31:22) 04.

What is Intro?

Intro is to NPM and Packages (17:38) Source Code Coding Exercises Concatenate two strings Number of fruits in a basket Student class Bears like berries Number of vowels in a word Bonus Lecture: How to get more content..

How does Intro get?

Intro to NPM and Packages (17:38) Source Code Coding Exercises Concatenate two strings Number of fruits in a basket Student class Bears like berries Number of vowels in a word Bonus Lecture: How to get more content.

What is Bonus Lecture:?

Bonus Lecture: is How to get more content..

How does Bonus Lecture: get?

Bonus Lecture: How to get more content.

What is The Ultimate iOS 11 Course.?

The Ultimate iOS 11 Course. is Get.

How does The Ultimate iOS 11 Course. Get?

Get The Ultimate iOS 11 Course.

What is Build Apps!?

Build Apps! is Learn to.

How does Build Apps! Learn?

Learn to Build Apps!

What is - Mammoth Interactive,?

- Mammoth Interactive, is Only Price $87 Tag: The Ultimate iOS 11 Course..

How does - Mammoth Interactive, Only Price?

- Mammoth Interactive, Only Price $87 Tag: The Ultimate iOS 11 Course.

What is Build Apps!?

Build Apps! is Learn to.

How does Build Apps! Learn?

Learn to Build Apps!

What is Build Apps!?

Build Apps! is Learn to.

How does Build Apps! Learn?

Learn to Build Apps!

What is Build Apps!?

Build Apps! is Learn to.

How does Build Apps! Learn?

Learn to Build Apps!

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