3D Generalist – Pasha Ho

Question and Answer

What is 3D Generalist Learn?

3D Generalist Learn is the entire 3D character animation pipeline from scratch!.

How does 3D Generalist Learn scratch!?

3D Generalist Learn the entire 3D character animation pipeline from scratch!

What is Rigging,?

Rigging, is Modeling, Animation, Cloth Simulation, Texturing, Lighting, and Rendering..

How does Rigging, Modeling,?

Modeling, Rigging, Animation, Cloth Simulation, Texturing, Lighting, and Rendering.

What is this course?

this course is What is about?.

How does this course is?

What is this course about?

What is 3D character animations?

3D character animations is Want to create from scratch, but not sure where to start?.

How does 3D character animations Want?

Want to create 3D character animations from scratch, but not sure where to start?

What is This course?

This course is will guide you through the entire classical 3d pipeline from start to finish..

How does This course will guide?

This course will guide you through the entire classical 3d pipeline from start to finish.

What is We?

We is will start by modeling a character using traditional modeling techniques and retopology..

How does We will start?

We will start by modeling a character using traditional modeling techniques and retopology.

What is You?

You is will learn how to rig a character from a single joint to custom complex Xpresso systems..

How does You will learn?

You will learn how to rig a character from a single joint to custom complex Xpresso systems.

What is you?

you is As learn the animation of the basic walk cycle using a custom rig, you will develop the intuition to connect the knowledge of rigging and animation stages..

How does you learn?

As you learn the animation of the basic walk cycle using a custom rig, you will develop the intuition to connect the knowledge of rigging and animation stages.

What is You?

You is will also be able to add more life to your animations using realistic cloth simulation..

How does You will also be?

You will also be able to add more life to your animations using realistic cloth simulation.

What is the final step,?

the final step, is In you’ll assemble the entire scene, create the materials and lighting, and render it into the finished animated video..

How does the final step, assemble?

In the final step, you’ll assemble the entire scene, create the materials and lighting, and render it into the finished animated video.

What is I?

I is What will learn?.

How does I will?

What will I learn?

What is LESSON #1:?

LESSON #1: is Modeling: Blocking In the first lesson, we will quickly go over the necessary tools and create a base for the character using standard primitives..

How does LESSON #1: will quickly go over?

LESSON #1: Modeling: Blocking In the first lesson, we will quickly go over the necessary tools and create a base for the character using standard primitives.

What is We?

We is will concentrate on the overall shape and silhouette of the character..

How does We will concentrate?

We will concentrate on the overall shape and silhouette of the character.

What is LESSON #2 :?

LESSON #2 : is Modeling: Head Topology It is difficult to create a good rig and animate it, without a good topology.

How does LESSON #2 : Head?

LESSON #2 : Modeling: Head Topology It is difficult to create a good rig and animate it, without a good topology

What is We?

We is will simplify the process, breaking down the model into key areas, and create a topology on top of the blocking model..

How does We will simplify?

We will simplify the process, breaking down the model into key areas, and create a topology on top of the blocking model.

What is You?

You is will learn to think in polygon loops, understand where they should be placed, and why they’re so important..

How does You will learn?

You will learn to think in polygon loops, understand where they should be placed, and why they’re so important.

What is LESSON #3:?

LESSON #3: is Modeling: Body Topology In this lesson, we’ll cover different modeling methods..

How does LESSON #3: cover?

LESSON #3: Modeling: Body Topology In this lesson, we’ll cover different modeling methods.

What is We’ll?

We’ll is see how different topology behaves, how to solve some of the topology issues that you’ll face in real-world projects..

How does We’ll see?

We’ll see how different topology behaves, how to solve some of the topology issues that you’ll face in real-world projects.

What is a result,?

a result, is As you will get the final character model..

How does a result, will get?

As a result, you will get the final character model.

What is Weights To?

Weights To is animate the character, we need to build a skeleton to which we will attach the character model..

How does Weights To animate?

Weights To animate the character, we need to build a skeleton to which we will attach the character model.

What is You?

You is will learn how to create joints and how to properly bind different parts of the geometry to different joints using weight painting and skin deformer..

How does You will learn?

You will learn how to create joints and how to properly bind different parts of the geometry to different joints using weight painting and skin deformer.

What is IK/FK To?

IK/FK To is simplify the animation process we’ll show you how to create complex dependencies using Xpresso..

How does IK/FK To simplify?

IK/FK To simplify the animation process we’ll show you how to create complex dependencies using Xpresso.

What is It?

It is will allow you to control the joints using custom controllers..

How does It will allow?

It will allow you to control the joints using custom controllers.

What is We’ll?

We’ll is also learn how to build IK/FK switch system from scratch LESSON #6: Rigging: Controllers..

How does We’ll also learn?

We’ll also learn how to build IK/FK switch system from scratch LESSON #6: Rigging: Controllers.

What is Bendy Bones?

Bendy Bones is In this lesson, we’ll continue to build a custom rig..

How does Bendy Bones continue?

Bendy Bones In this lesson, we’ll continue to build a custom rig.

What is It?

It is contains a lot of tips and tricks about constraints, Xpresso, etc. You will learn how to fix the “forearm twist” problem and one of the methods to create a “Bendy bones” system..

How does It contains a lot?

It contains a lot of tips and tricks about constraints, Xpresso, etc. You will learn how to fix the “forearm twist” problem and one of the methods to create a “Bendy bones” system.

What is LESSON #7:?

LESSON #7: is Rigging: Face Rig..

How does LESSON #7: Face?

LESSON #7: Rigging: Face Rig.

What is Morphs?

Morphs is Pose You already know how to bind geometry to joints and have a basic idea of how it simplifies the animation process..

How does Morphs Pose?

Pose Morphs You already know how to bind geometry to joints and have a basic idea of how it simplifies the animation process.

What is this lesson,?

this lesson, is In you will learn some different technics to rig face features such as pose morphs and how to make them work together with the skin deformer..

How does this lesson, will learn?

In this lesson, you will learn some different technics to rig face features such as pose morphs and how to make them work together with the skin deformer.

What is LESSON #8:?

LESSON #8: is Animation: Walk Cycle..

How does LESSON #8: Walk?

LESSON #8: Animation: Walk Cycle.

What is Frames.?

Frames. is Key.

How does Frames. Key?

Key Frames.

What is Curves?

Curves is The rig is finally done!.

How does Curves is finally?

Curves The rig is finally done!

What is you?

you is Now are ready to bring the character to life..

How does you are?

Now you are ready to bring the character to life.

What is You?

You is will learn the basic approach to animate a walk cycle in Cinema 4D using your rig..

How does You will learn?

You will learn the basic approach to animate a walk cycle in Cinema 4D using your rig.

What is “Knee Popping” fix?

“Knee Popping” fix is We’ll dive deep into some of the common pitfalls and not obvious problems that you’ll face in real-world projects and how to fix them such as “Gimbal Lock” and “IK Knee Popping”..

How does “Knee Popping” fix dive?

“Knee Popping” fix We’ll dive deep into some of the common pitfalls and not obvious problems that you’ll face in real-world projects and how to fix them such as “Gimbal Lock” and “IK Knee Popping”.

What is We’ll?

We’ll is finalize the walk cycle animation and make a perfect loop LESSON #10: Cloth Simulation Many of the motion designers are afraid of simulations because it is too complex,.

How does We’ll finalize?

We’ll finalize the walk cycle animation and make a perfect loop LESSON #10: Cloth Simulation Many of the motion designers are afraid of simulations because it is too complex,

What is the truth?

the truth is But is that it’s much simpler than it seems..

How does the truth is?

But the truth is that it’s much simpler than it seems.

What is The cloth simulation?

The cloth simulation is will bring your animations to a new level of realism and complexity..

How does The cloth simulation will bring?

The cloth simulation will bring your animations to a new level of realism and complexity.

What is you?

you is Once nail it, you will use it everywhere..

How does you nail?

Once you nail it, you will use it everywhere.

What is You?

You is Render made a lot of complex technical stuff and it’s time to assemble the whole scene and make it beautiful!.

How does You Render?

Render You made a lot of complex technical stuff and it’s time to assemble the whole scene and make it beautiful!

What is You?

You is will learn how to set up lighting, tune materials based on physical properties..

How does You will learn?

You will learn how to set up lighting, tune materials based on physical properties.

What is you’ll?

you’ll is Also, get a lot of tips about project optimizations, parametric materials, volumetric rendering, and much more..

How does you’ll get a lot?

Also, you’ll get a lot of tips about project optimizations, parametric materials, volumetric rendering, and much more.

What is 3D artist,?

3D artist, is a generalist with more than 13 years of experience in such software as Cinema 4D, Zbrush, Houdini, 3ds Max, and many others..

How does 3D artist, such software?

3D artist, a generalist with more than 13 years of experience in such software as Cinema 4D, Zbrush, Houdini, 3ds Max, and many others.

What is I?

I is have a unique experience in almost every 3d discipline from sculpting to simulations and coding..

How does I have?

I have a unique experience in almost every 3d discipline from sculpting to simulations and coding.

What is the author of the HoRope plugin?

the author of the HoRope plugin is Also known as for Cinema4D..

How does the author of the HoRope plugin Also known?

Also known as the author of the HoRope plugin for Cinema4D.

What is this course,?

this course, is In I’ll make sure to give you all knowledge so you will become a real 3D Generalist!.

How does this course, make sure?

In this course, I’ll make sure to give you all knowledge so you will become a real 3D Generalist!

What is you?

you is Are interested in?.

How does you Are?

Are you interested in?

What is 3D Generalist -?

3D Generalist - is Purchasing Pasha Ho course now, You can get it with the LIFETIME SUPPORT and UNLIMITED DOWNLOAD..

How does 3D Generalist - Purchasing?

Purchasing 3D Generalist - Pasha Ho course now, You can get it with the LIFETIME SUPPORT and UNLIMITED DOWNLOAD.

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